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kotahi
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Joined: 16 Jul 2007
Posts: 54

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re: DKP

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We are now running using DKP for 25 man raids.

-2 DKP Per Hour. 3DKP per hour on progression nights

-10 DKP Per FIRST boss kill and 5 DKP after that (more DKP for progression bosses)

-5 DKP bonus for being on time, prepared with pots etc and having all your gear up to scratch (Epic progression boss loot enchanted and gemmed well, also come with full durability and repair when the WHOLE raid repairs, makes things quicker)

-Negative DKP for fucking around or any variant(value will be decided upon on the day)

-Standby DKP will be awarded only IF you do the following: a) Whisper one of the officers in game within 5 minutes of a full group (There will be a call in Guild Chat) b) Park your character OUTSIDE of the raid portal of the current instance we are doing (you are free to play alts etc) c) Stay online for the ENTIRE duration of the run

-Standby DKP is half the value in DKP of the run.

This Information is now redundant as of 13/09/07. DKP will be revised when Addiction has reached 25 man instances.
harks
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Joined: 19 Jul 2007
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re: DKP

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Please post any DKP issues you have in this thread so we can go check up on it and if needed, refix it. Thank you.


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